Rocket propelled chainsaws and bear teleporter guns.

20th April 2014

Photoset with 3 notes

The Red Solstice is looking like a lot of fun, and I figured people following this blog might be interested in some more top down co-op.

19th April 2014

Photo with 4 notes

Screenshot saturday cross post.

Screenshot saturday cross post.

19th April 2014

Photo with 6 notes

The stats window now shows the current stats and the stats you’ll get if you equip the item you’re mouseovering side by side.
Edit: Now with colors to show whats changing.

The stats window now shows the current stats and the stats you’ll get if you equip the item you’re mouseovering side by side.

Edit: Now with colors to show whats changing.

19th April 2014

Photo with 6 notes

Added an enemies remaining counter and a background for the overheat bar.

Added an enemies remaining counter and a background for the overheat bar.

17th April 2014

Post with 3 notes

nope.

17th April 2014

Photo with 6 notes

Did some experimenting with the title. Graphic design makes me feel like a monkey headbutting a typewriter.
Also, it lets you reply without reblogging on tumblr if you end with a question mark?

Did some experimenting with the title. Graphic design makes me feel like a monkey headbutting a typewriter.

Also, it lets you reply without reblogging on tumblr if you end with a question mark?

17th April 2014

Photoset with 21 notes

Which one is better?

16th April 2014

Photo with 5 notes

All powerups which can cool down your guns now have shrinking circles in the game area and pulsating minimap icons when you’re overheated, makes them a bit easier to find when they’re needed without being obnoxious all the time. Also happens with health packs when you go under 30% hp.

All powerups which can cool down your guns now have shrinking circles in the game area and pulsating minimap icons when you’re overheated, makes them a bit easier to find when they’re needed without being obnoxious all the time. Also happens with health packs when you go under 30% hp.

16th April 2014

Photo with 12 notes

New build is up so you can try out the improved UI for yourselves. It’s not quite finished, but I figured it’d be good to get some feedback on it early on.
Full changelog:
New UI
You can now calibrate controller axes
Co-op support added to 3 new maps
Better looking projectiles
Made several enemies + bosses faster&more aggressive
Player is more resistant to knockback and slightly faster
Player is a little better at ramming things
Trajectory indicators now fade in, giving you a better indication of how far away the shell is
Fixed some netcode problems

New build is up so you can try out the improved UI for yourselves. It’s not quite finished, but I figured it’d be good to get some feedback on it early on.

Full changelog:

  • New UI
  • You can now calibrate controller axes
  • Co-op support added to 3 new maps
  • Better looking projectiles
  • Made several enemies + bosses faster&more aggressive
  • Player is more resistant to knockback and slightly faster
  • Player is a little better at ramming things
  • Trajectory indicators now fade in, giving you a better indication of how far away the shell is
  • Fixed some netcode problems

15th April 2014

Question with 2 notes

caramelzappa asked: With PS Mobile now having Unity support and being free to sign up for, do you think you'll try porting Xenoraptor to the Vita? I think it'd be a great fit, and the VIta could really use some good arena shooters.

I’ve wanted to put it on there for a while, but I’m focused on the PC version at the moment. Since I’m a one man team, splitting my efforts would just make everything take longer.