People who don’t make videogames should know that Procedurally Generated usually means ‘I couldn’t be bothered making content, so I wrote a program to do it for me’
Wow, that is so wrong. It’s like saying that abstract art is from artists that weren’t bothered by representing actual subjects.
Procedural generation is not only very hard to tune and structure, but it also makes a great asset when it comes to replayability. For me it’s a very interesting challenge, because predicting the outcome of “the program that does it for you” ain’t as easy as it seems. But aside from it being a personal achievement, it’s also sometimes fundamental in certain games, such as Roguelikes or exploration-driven titles like Starbound or Minecraft, because they need that feeling of freshness created by always-new landscapes and worlds.
If then a game fails at this, it’s the programmers who are at fault. The concept of avoiding repetitions applies in the same way, whether you’re designing your game with a tile editor or by writing down a bunch of mathematical equations.
Not to mention that often “procedurally generated” and “hard designed” resources can be mixed up together, like many roguelikes do with their dungeons. You can’t just say that if a developer is lazy, then he’ll write a program to work for him, because if that was to be true then nobody would even bother making games at all.
Yeah, guess I exaggerated a bit too much. Just a bit cynical after so many promises of an infinite world to explore turned out to mean ‘vast amounts of empty space’.
A big thanyou to everyone who either game me advice about improving my greenlight trailer or reblogged the announcement. It’s currently at 3560 yes votes/43% of the way to the top 100 after 4 days, which seems very promising.
Also, I’m wondering if it’s better to include all the level files in the demo (so that people can join any game with their friends) or cut them out to reduce file size. Interested in your opinion on that.
Infinity Wars should feel familiar to all trading card game players, but also has a host of innovative ideas and improvements to the genre.
The game features a 3D transformable battlefield, remote turn-based multiplayer, simultaneous gameplay, fully animated decks, deck merging and weekly updates (new quests, levels and cards). As most digital trading card games have oversimplified and gone mainstream with their game mechanics, Infinity Wars has done the opposite and increased strategic depth, while still maintaining accessibility for new players.
The game had a very successful Kickstarter campaign and will be coming to Steam at the end of November. It’s currently in Closed Beta, with a host of new features being added all the time, planned additions in the next few months include Drafting, The Academy (assistance to newcomers), and a new set of cards called Infestation.
We have 50 Infinity Wars Beta Keys to give away! We’ll send them out to the first 50 re-blogs.
Anyone who’s re-blogged this post and is still waiting for a Beta Key, contact us through the ‘Ask Me Anything’ tab on our Tumblr page. Tumblr wont let us send messages to people we’ve only just started following!!